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  •  red
      red
Re: Games on the Horizon (any platform)
#3291
Neglecting life
Joined: 2006/6/9
From Smelly Onion
Posts: 1831
I played dead space on the pc, and most 3rd person shooter type games are ported over from the console without the proper support for the mouse. Sure you aim with the mouse in Dead space, but its not spot on. You can feel the mouse lag as you drag your mouse. Most don't feel it, but when you play fps as long as I have, you can definitely tell there's something wrong.

In a PC FPS, the moment you move your mouse and make circular motions with your mouse, the game reacts 100% accurately to your mouse movements. But in 3rd person console ported games, making circular motions just ain't gonna happen with thumb sticks. It's always rigid in the up, down, left and right directions. That's why in console FPS games, you point in the general direction and then fine tune your target up with your cross hairs by side stepping left and right to line up your shot since its slower. For PC's, its the other way around since our movements are rigid, but not our aiming. We don't have to move our bodies to line up a shot, just our aiming reticule.

Dead space, Resident Evil 4, and Uncharted 1/2 works like crap with a keyboard and mouse.
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Call it what you will, but I'm Vietnamese damn it! Guerilla warfare is in my blood!
Posted on: 2010/7/29 18:36
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Re: Games on the Horizon (any platform)
#3292
Neglecting life
Joined: 2005/1/20
From Space-Time
Posts: 1535
Torchlight 2 Just got announced!

This time the game will have co-op.

This was hands down one of the most addictive and fun games of 2009 for me. I am very much looking forward to Steam co-op on this.
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Posted on: 2010/8/4 9:29
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Re: Games on the Horizon (any platform)
#3293
The Informer
Joined: 2005/1/11
From CHI
Posts: 1307
Steam co-op, eh? I'm in.

Still haven't played multi player in Starcraft. lol. Stupid work.
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Posted on: 2010/8/4 13:04
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Re: Games on the Horizon (any platform)
#3294
Neglecting life
Joined: 2005/1/20
From Space-Time
Posts: 1535
Seriously, I'll I've been wanting to do all day since reading the announcement is go home and play some Torchlight.
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Posted on: 2010/8/4 15:13
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  •  red
      red
Re: Games on the Horizon (any platform)
#3295
Neglecting life
Joined: 2006/6/9
From Smelly Onion
Posts: 1831
Quote:

HARO wrote:
Steam co-op, eh? I'm in.

Still haven't played multi player in Starcraft. lol. Stupid work.


Same here. Dustin gave me a brief run down for about 15 minutes and that was about it.

I guess we're all getting old. I'm sure our reaction time in Tekken, Soul Calibur, or Capcom fighters have slowed significantly. Luckly, FPS is still keeping my reaction time sharp, but not in fighters.
Posted on: 2010/8/4 19:09
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Re: Games on the Horizon (any platform)
#3296
Neglecting life
Joined: 2005/1/20
From Space-Time
Posts: 1535
Tekken vs SF (the tekken 3d gameplay version) will be revealed later this month: linky
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Posted on: 2010/8/6 13:35
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  •  aaronisbla
      aaronisbla
Re: Games on the Horizon (any platform)
#3297
Neglecting life
Joined: 2006/3/18
From Near evanston
Posts: 1853
the trash talking coming out of these two seems real, but we all know its for marketing purposes
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Posted on: 2010/8/6 14:00
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Re: Games on the Horizon (any platform)
#3298
Neglecting life
Joined: 2005/1/20
From Space-Time
Posts: 1535
It's always for marketing purposes.

Regardless, it's entertaining.
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Posted on: 2010/8/6 14:14
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  •  aaronisbla
      aaronisbla
Re: Games on the Horizon (any platform)
#3299
Neglecting life
Joined: 2006/3/18
From Near evanston
Posts: 1853
Bioshock Infinite Trailer

This one is being made by Irrational games, the guys behind the first bioshock ( they had a name change right before it came out, then changed it back sometime later ), not the ones responsible for Bioshock 2. Trailer looks good, here's hoping it does more to improve on the series, as part 2 was decent at best but felt way too much like the first
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Posted on: 2010/8/12 13:57
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  •  Dewmraw
      Dewmraw
Re: Games on the Horizon (any platform)
#3300
Just popping in
Joined: 2005/2/23
From
Posts: 43
Any of you guys been following the VF5: Final Showdown release? Oichi over at versuscity.net has played over 200 matches in the game so far, and has posted up a nice little article on the game. Here's an excerpt:

"The two biggest changes to the system, evading and the removal of clash/zero frame throws seem a bit hit or miss to me. On one hand I love that clash has been removed because I thought it was a crutch of sorts — even though it probably has helped me out numerous times — but I’m not a huge fan of the new evasion system. When you evade moves in Final Showdown, you’re at a bigger advantage than before because you’re moving to your opponent’s side. If they’re string happy, you can even move to their back in two successful evades. The claim is that you’re getting a bigger reward for a bigger risk because if you get hit by a circular or half-circular attack (sweeping roundhouse kicks or sweeps, etc.) you’re going to eat counterhit damage instead of normal damage. Many characters even got new moves to help them take advantage of this system. Jacky received a new low sweep, Lau got a full circular backfist attack, but for my main character, Taka-arashi, he actually lost one of his non-linear attacks for a move that can be used as a combo starter.

Actually, speaking about big characters in general, I feel like they’ve gotten the shaft big time in Final Showdown. They’re significantly weaker in this version compared to 5R, and I can only guess that people were complaining about them. Characters such as Sarah and Eileen are now capable of combos up to 50%, and that is a bit sketchy to me. My school of thought is that if a character has a strong mixup game, they should not be doing huge damage off of that mixup, it’d be too punishing if you guess wrong, and it’s easy to guess wrong if you have defend against three to four different options as opposed to just two. But now, the heavy mixup characters are doing just as much damage on their combos as the heavyweights are, so they don’t seem so scary anymore. Throw in the universal throw escape system — throws are now broken in only three directions across the board as opposed to a possible six in 5R — and you have a game where the strengths of the big characters has been diminished. Sure, they received slight damage buffs on their best throws, but the loss of multiple directions hurts them the most."

Universal throw escapes? I guess trying to simplify the system was a much needed attempt at making the game more beginner friendly and attracting new blood, but what does that do for characters that rely heavily on throws for damage or positioning? I think watering down the throw system was a minuscule effort, compared to things like stepping and foot positioning. I don't know, what do you guys think? Shota, Josh, Haro? Phil what was the largest barrier preventing you from getting into VF?
Posted on: 2010/8/13 13:58
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